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The phone has 8GB. This would be borderline unusable with standard Android. Here, you can install Asphalt 8 and have just under 1.4GB left. You have enough room for one large game and a bunch of photos. But unless you install virtually no apps, and take barely any photos, you will run out of space quite quickly. The Moto E5 also has double the storage, a much more comfortable amount if you actually want to do anything active with your mobile. Nokia 2.1 — Performance As the phone only has 1GB RAM, multi-tasking is poor too. Most Androids do not use the same kind of side-by-side multi-tasking as a Windows computer.
Instead, apps are held in a frozen state when you leave them, and are brought back to life in-tact when you open them back up. However, this requires RAM. With only 1GB these apps are quickly closed fully. It will even close down apps with “active” background processes. For example, during one weekend with the phone I listened to a podcast using Podcast Addict and used TripAdvisor find somewhere to have lunch. The Nokia 2.1 has so little spare RAM it closed down the podcast app, cutting out the audio just because another app was running.
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Annoying, right? General performance is limited too, and becomes almost unbearable as you get close to running out of storage space. The Nokia 2.1 has a Snapdragon 425 CPU, a quad-core processor, where some phones just a little more expensive have eight cores. This phone isn’t initially annoyingly slow like some even cheaper models. Apps do take a little while to load, though, the virtual keyboard often pops-up more slowly.
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There’s a certain lethargy with which phones of this level of power operate. And you have to flush out storage fairly regularly to stop it from all-but grinding to a halt. To get away from this treacle glaze, consider an upgrade to the excellent Motorola Moto G6 Play. There’s a slightly surprising side to the Nokia 2.1 performance too, though. It can handle some good-looking games reasonably well.
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Asphalt 8 is enjoyable at “mid” graphics, just not “high”. The game still looks great at the lower setting. Casual games? No problem, as long as you don’t play a title like Egg Inc where small armies of objects end up on the screen as you progress.
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Storage is the main block to the Nokia 2.1’s hopes as a gaming phone. It just doesn’t have the room for enough stuff. Nokia 2.1 —Camera The Nokia 2.1 has a basic 8-megapixel rear camera. It offers just what we would expect from a basic sensor. Low-light images are poor, daylight images are barely passable.
They are fairly low on detail, and dynamic range is fairly poor until you activate HDR. There is an Auto HDR mode, which is a pleasant surprise in a phone with such a basic camera. However, use it and you can see why Nokia decided not to activate it as standard. Shooting speed with standard non-HDR shots is good, but a lengthy pause is introduced whenever you use HDR. This is because all the processing is done in a serial manner.
The Nokia 2.1 finishes compiling the HDR image before you can shoot another, where other phones beaver away in the background, letting you carry on shooting. Is this more-or-less the kind of experience we expected from a phone with bottom-rung camera hardware? Yes. Adjust your expectations similarly. The front camera is feels quick and responsive, but again image quality is not great.
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