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It turns out they do make ’em like they used to after all. Up the Wall Up the Wall is an auto-runner with an edge. Or rather, lots of edges. Because instead of being played on a single plane, Up the Wall regularly has you abruptly turn 90-degree corners, some of which find you zooming up vertical walls. The speed and snap twists make for a disorienting experience, but the game’s design is extremely smart where, most notably, each challenge is finite and predefined.
Up the Wall isn’t about randomness and luck, but mastering layouts, and aiming for that perfect run. It nails everything else, too. The game sounds great, and has sharp, vibrant visuals, with imaginative environments. It’s not often you’re frantically directing a burger in an abstract fever dream of milkshakes and ketchup bottles, nor a skull in a world of flames, lava, and guitars. San Giorli San Giorli is a strange arcade game set in a neon city that’s seemingly been deserted. Mostly, it involves you plugging things in (or unplugging them), which doesn’t sound terribly exciting – but trust us on this one. The levels scroll horizontally, and at any given point bits of cabling are strategically positioned. You must connect cables to activate machines that clear the way forward for your ship – which often requires careful timing and plugging/unplugging in a specific order.
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Also, your character rotates around your ship, attached to it by a cable, rather than having free movement. It’s the limitations and the game’s slightly unusual nature that make San Giorli work – and especially on iPad. It’s tense when you need to perform a bunch of actions in order, spinning this way and that, your little hero’s head missing nearby scenery by a whisker.
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Stranger Things: The Game Stranger Things: The Game is a rarity: a free tie-in videogame that’s not rubbish. In fact, it’s a really good old-school action-adventure that should delight old-timers and also click with people who follow the TV show. The idea is to figure out what’s going on in Hawkins, Indiana, where things have gone deeply weird. You start off playing Officer Hopper, who scowls and punches his way about, but soon find kids to join your crew, including Lucas and his wrist rockets, and bat-swinging Nancy. Occasionally, the game echoes old-school fare a little too well, with set-piece sections that are tough to crack (although you do get infinite attempts) – and the map is if anything too big; for the most part, though, Stranger Things: The Game is a clever, engaging, and compelling slice of mobile adventuring.
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Silly Walks Silly Walks is a one-thumb arcade game, featuring wobbling foodstuffs braving the hell of nightmarish kitchens (and, later, gardens and gyms), in order to free fruity chums who’ve been cruelly caged. The hero of the hour – initially a pineapple cocktail – rotates on one foot. Tapping the screen plants a foot, causing him to rotate on the other foot and changing the direction of rotation. Charitably, this could be called a step, and with practice, it’s possible to put together a reasonable dodder. And you’ll need to. Although early levels only require you to not fall off of tables, pretty soon you’re dealing with meat pulverizers, hero-slicing knives, and psychotic kitchenware in hot pursuit.
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